Journal Entry 3
Modifications
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Cleaned up leftover tilemap blocks in jump areas to improve movement flow and reduce visual clutter.
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Adjusted the delay logic for info posts to turn off correctly after player exits range, improving clarity.
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Updated destructible column effect so particles disappear after destruction, enhancing visual feedback and preventing clutter.
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Corrected minor tilemap inconsistencies to ensure seamless terrain and avoid unintended collision issues.
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Implemented start and end menus, providing smoother transitions and clear game boundaries.
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Fixed orientation and layout of the inverted labyrinth zone, especially around the final cave area, for more intuitive navigation.
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Expanded in-game tips and rewrote info post messages to offer better guidance and support learning through exploration.
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Replaced reusable switch with a single-use switch to maintain lighting state after activation, streamlining logic and preventing confusion.
Time Invested
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Removed tilemap blocks for jumps: <5 minutes
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Fixed turn-off delay for info posts: 5 minutes
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Made destructible column particles disappear after destruction: 15 minutes
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Filled in tilemap inconsistencies: <5 minutes
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Added menu at the start and end of the game: 1 hour
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Fixed inverted labyrinth area (especially final cave section): <5 minutes
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Added more tips and rewrote info post texts: 20 minutes
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Used single-use switch instead of reusable (for persistent light state): 30 minutes
Outcome
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These changes improve the player’s onboarding experience and reduce confusion.
Files
Get Project B
Project B
Status | Released |
Author | AlexManich |
More posts
- Journal Entry 2Apr 12, 2025
- Journal Entry 1Apr 12, 2025
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