Journal Entry 3


Modifications

  • Cleaned up leftover tilemap blocks in jump areas to improve movement flow and reduce visual clutter.

  • Adjusted the delay logic for info posts to turn off correctly after player exits range, improving clarity.

  • Updated destructible column effect so particles disappear after destruction, enhancing visual feedback and preventing clutter.

  • Corrected minor tilemap inconsistencies to ensure seamless terrain and avoid unintended collision issues.

  • Implemented start and end menus, providing smoother transitions and clear game boundaries.

  • Fixed orientation and layout of the inverted labyrinth zone, especially around the final cave area, for more intuitive navigation.

  • Expanded in-game tips and rewrote info post messages to offer better guidance and support learning through exploration.

  • Replaced reusable switch with a single-use switch to maintain lighting state after activation, streamlining logic and preventing confusion.

Time Invested

  • Removed tilemap blocks for jumps: <5 minutes

  • Fixed turn-off delay for info posts: 5 minutes

  • Made destructible column particles disappear after destruction: 15 minutes

  • Filled in tilemap inconsistencies: <5 minutes

  • Added menu at the start and end of the game: 1 hour

  • Fixed inverted labyrinth area (especially final cave section): <5 minutes

  • Added more tips and rewrote info post texts: 20 minutes

  • Used single-use switch instead of reusable (for persistent light state): 30 minutes

Outcome

  • These changes improve the player’s onboarding experience and reduce confusion.

Files

project_b_20_04_2025.zip Play in browser
Apr 20, 2025

Get Project B

Leave a comment

Log in with itch.io to leave a comment.