Journal Entry 4
Date: 01. 04. 2025
Activity:
Unit 3: Power-up
- Object representing a power-up item
- Component for picking the item up
- OnTriggerEnter2D and OnTriggerExit2D
- Using Tags to detect the player
- Applying an effect and destroying the item
- Effect as a UnityEvent
- Creating reusable effects on the player
- Assigning the event in the Inspector
- Temporary effect with Coroutine
- Parameter for effect duration
- Repeated use
- Disabling the collider component
- Enabling the item again after a while
Unit 4: Animation of the power-up item
- Item flickering
- Spinning animation
- Position animation
- Curves mode
- State machine switching between animations
- Adding transitions between animation states
- Animator Controller parameters
- Transition conditions and parameters
- Setting Animator parameters from script
- Color change in animations
- Creating flickering animation
- Animation Events for playing sound
Invested hours:
- Unit 3: 1.5 hours
- Unit 4: 2 hours
Outcome:
- Functional, animated power-up item that:
- Spawns in the scene
- Applies a temporary effect
- Becomes disabled and re-enabled over time
- Visually indicates its state
- Build uploaded to itch.io as .zip
Files
Get Project T
Project T
mff-gdintro-2025-t
Status | Released |
Author | AlexManich |
More posts
- Journal Entry 3Mar 20, 2025
- Journal Entry 2Mar 11, 2025
- Journal Entry 1Mar 03, 2025
Leave a comment
Log in with itch.io to leave a comment.