Journal Entry 2


Modifications

- Moved the info post before the destructible column to improve clarity.

- Removed the rightmost moving platform for better level design.

- Added a tip on which key to use to kill enemies, improving player guidance.

- Specified platform movement to make mechanics clearer.

- Adjusted the map structure, refined work-in-chain annotations, and improved notation for better readability.

- Fixed an issue where the character could get stuck between the normal and inverted zone by adding teleportation.

- Removed unnecessary signs to declutter the environment.

- Resolved a character stacking issue when dropping a pushable box on spikes with destructible column particles in front.

Time Invested

- Modifications and Enhancements: 3 hours.

Outcome

- The game now offers a smoother experience with improved guidance and level flow.

Files

level_design.png 855 kB
Mar 19, 2025

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