Journal Entry 3


Modifications

- Created and implemented the background with parallax effect and randomized soil tiles using the Random Brush, adding visual depth and variation.

- Added decorations to enhance visual appeal and improve level atmosphere.

- Improved gameplay tips and info posts to enhance player understanding and overall friendliness.

- Fixed positioning of moving platforms, switches, and info posts for better consistency and smoother gameplay flow.

- Ensured lighting is properly applied to all materials, improving visual clarity.

- Resolved an issue where the interactable moving box could get stuck by refining its collision behavior.

- Disabled the sound of the final opening door to preserve the brain teaser logic and avoid unintended cues (e.g., jumping under switches).

- Finalized object-to-object interactions including key-to-door, teleport-to-teleport, and pressure pads to doors, ensuring logic consistency and intuitive behavior.

- Verified all interactive elements are correctly placed and functioning in the context of the puzzle logic.

Time Invested

- Creativity and Implementation: 5+ hours

Outcome

- The level now provides a polished and immersive experience, with improved visual quality, logical consistency, and clearer guidance for the player.

Files

project_a.zip Play in browser
Mar 31, 2025

Get Project A

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