Journal Entry 3
Modifications
- Created and implemented the background with parallax effect and randomized soil tiles using the Random Brush, adding visual depth and variation.
- Added decorations to enhance visual appeal and improve level atmosphere.
- Improved gameplay tips and info posts to enhance player understanding and overall friendliness.
- Fixed positioning of moving platforms, switches, and info posts for better consistency and smoother gameplay flow.
- Ensured lighting is properly applied to all materials, improving visual clarity.
- Resolved an issue where the interactable moving box could get stuck by refining its collision behavior.
- Disabled the sound of the final opening door to preserve the brain teaser logic and avoid unintended cues (e.g., jumping under switches).
- Finalized object-to-object interactions including key-to-door, teleport-to-teleport, and pressure pads to doors, ensuring logic consistency and intuitive behavior.
- Verified all interactive elements are correctly placed and functioning in the context of the puzzle logic.
Time Invested
- Creativity and Implementation: 5+ hours
Outcome
- The level now provides a polished and immersive experience, with improved visual quality, logical consistency, and clearer guidance for the player.
Files
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Project A
Status | In development |
Author | AlexManich |
More posts
- Journal Entry 2Mar 19, 2025
- Journal Entry 1Mar 19, 2025
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