Journal Entry 2
Implemented block landing detection system: blocks now detect drone landings based on proximity, velocity, and vertical alignment, ensuring accurate event triggering. (20 minutes)
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Developed core game logic loop: a random unlanded block is marked as the current landing target (highlighted in green). Upon successful landing, it changes to yellow, increments the score, and a new target is chosen. (1.5 hours)
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Added a basic UI scoring system: each successful landing increments the score counter, providing immediate feedback to the player. (15 minutes)
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Introduced a fuel system: drone consumes fuel when moving (except descent), and refuels upon successful landings. Fuel level is visually represented with a UI slider for player awareness. (30 minutes)
Outcome
Laid the groundwork for a skill-based drone landing game with progressively challenging objectives. The current prototype supports dynamic target selection, accurate landing detection, scoring, and resource management (fuel). These systems form the basis for an ideal full version of the game, which would feature increasingly complex environments, time-limited challenges and leaderboard scoring.
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Project C
| Status | Released |
| Author | AlexManich |
More posts
- Journal Entry 4May 19, 2025
- Journal Entry 3May 14, 2025
- Project FeedbackMay 14, 2025
- Journal Entry 1May 06, 2025
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