Journal Entry 3
Modifications
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Positioned and anchored fuel bar and score UI elements correctly within the scene.
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Added color-coded fuel level indicator to visually represent fuel amount.
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Implemented dynamic fuel consumption rate that increases every 5 points scored to introduce progression difficulty.
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Enabled automatic generation of new landing blocks when all available blocks have been used and score surpasses 10.
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Created a separate menu zone to freely test drone controls outside the main gameplay (sandbox-like test area).
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Added a fuel consumption rate display as a numerical indicator (UI element).
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Moved the gameplay camera slightly back to improve visibility and landing alignment.
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Developed a functional in-game pause menu triggered by the ESC key.
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Integrated logic for returning to main menu when fuel depletes, displaying context-aware message ("Out of fuel" or generic score).
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Added two types of sound feedback: continuous engine loop (with throttle-based pitch/volume) and block collision "tick" sound.
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Introduced a landing confirmation system with a 3-second stability check visualized via a radial/slider UI indicator.
Time Invested
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UI positioning and fuel bar configuration: 15 mins
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Fuel level color feedback: 30 mins
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Fuel consumption scaling with score: 30 mins
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Block regeneration system (post-10 score): 20 mins
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Drone control test scene/menu: 1.5 hours
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Fuel consumption rate display (UI): 30 mins
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Camera repositioning: <5 mins
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Pause menu (ESC): 2 hours
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Fuel depletion → menu logic + score messaging: 45 mins
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Engine & collision sounds: 20 mins
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3-second landing confirmation indicator: 20 mins
Outcome
Improved user interface and gameplay clarity with real-time visual indicators for fuel, scoring, and landing feedback. Introduced progressive difficulty, sound design, and robust menu handling. The game now offers a more immersive and readable experience, with a more complete gameplay loop and feedback system.
Files
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Project C
Status | Released |
Author | AlexManich |
More posts
- Journal Entry 4May 19, 2025
- Project FeedbackMay 14, 2025
- Journal Entry 2May 13, 2025
- Journal Entry 1May 06, 2025
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