StatusReleased
PlatformsHTML5
AuthorAlexManich
Made withUnity

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project_c_trailer.mp4 106 MB

Development log

Comments

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Possible improvements:

- Move the camera farther away for a better view

- Differentiate the background, the current one is little distracting 

- I like the style of the tutorial (text in the center of the screen at startup), but you could make it a bit bigger

- A small explanation of the level objective (1-2 lines) would be nice

- Add drone sounds synchronized with its movement

I liked the game, it does its job well!

The controls are solid, but you keep a lot of the vertical momentum after you stop pressing the buttons so it can feel a bit unresponsive. I like the fact that you have to stay on the box for some time so it forces the player to actually land instead of just grazing the top of the box. It can be kind of difficult to spot the next green block pulling the camera back or having some UI indicator that points to it would be helpful. Also for now it looks a bit barren adding some textures and more detailed models would make the game look nicer.

Vice City - Demolision Man (ifykyk)

Look interesting, but game very really lacks the sound of landing and drone flying. Also, textures are distracting from the game, but the overall design is clear and nice.

Camera definitely should be further. Also worth adding some indicator to the direction of the next block to land, maybe. As said earlier, you have to land perfectly to the box for it to color it yellow. 

But yeah: sound + drone texture + camera further + some better HUD - and it's a nice game!

Pros:

  • The concept is really cool in that is a simulation with a game aspect. I liked this. 
  • the physics are good and I guess this is the best way to control it
  • The simplicity of the design

Suggestions

  • I think the camera should be farther back from the drone object. I found it quite difficult to judge depth when trying to land the drone on top of the box.
  • Sometimes I landed on the box and it worked as intended, however, sometimes I landed on it and it wasn't trigger. I think you should double check the box colliders size.
  • I did find it really difficult to land on the boxes to be honest, but that might be my lack of drone experience. It's unusual to use both sets of arrows (WASD and normal arrows) in a game but I guess that is what its line on a drone controller. perhaps making some boxes bigger would help, or maybe you just have to fly through them instead of land on them

Overall, I played this for a while and its quite cool!

Hi, pretty nice game, I like the idea and the controll of the drone feels smooth. But I had problems finding the right block to land on, would be nice if the camera was a bit further from the drone to have beter view of the space or maybe add some pointers on the screen to navigate the player. Also would be nice to add some textures (mainly on the drone for better view of the tilt), some particles for example on the landing, and some music or engine sound of the drone.

Looks kinda empty, but I guess fine for the beginning. Is it okay that on keyboard I can move only up, down and rotate? I would like to have full playability for keyboard as well

Thanks for the feedback. I’ve actually made a small update. I’ve added a control guide in the description. Would be great if you could check it out again when you have a moment.

Yes, now, when the controls are clear, the game is much more interesting. The controls are nice and the physics seems to be fine for a drone. The only thing left is some textures and sound